Development in UE4 has begun


Hello everyone, Just writing a short dev post to let you know that development of Odyssian Void within Unreal Engine 4 has started.  I am still in the super early stages but I have decided to skip 0.7A-0.9A of the planned development of the text-based version of the game.

If you head over to our YouTube Channel, Laughing Man Productions², you can find some recent live streams of some of that development.  I tend to do a live stream every one in a while or several in a row when working on something new as a proof of concept.

I am planning to release a larger project update at the end of April on our ModDB page.  Look for the link here in a dev post.


Thanks for your interest in the project,

Geowil

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